All posts by Charles Caldwell

Arboria – PAX East Impressions

Intense colors. Unique design. Trolls? I wasn’t sure what to expect when I saw the banner for Arboria, but after a few seconds watching I knew I wanted to try it out. Selecting which “seed” you want the troll to come from requires some thought.

Alaloth – PAX East Impressions

A time of upheaval and betrayal. Chaos and fantasy! The hooks for Alaloth are there. The game styles itself as an isometric, challenging version of something seen before. Game play was fairly typical and fluid, abilities interesting and unique to your class, and skill trees

Maneater – PAX East Impressions

“Man kills 100,000,000,00 sharks a year. Its time to even the score” is one of the taglines of Tripwire Interactive’s new game Maneater. During my time in the game, which was a built in tutorial/origin story, you play as a typical aggressive bull shark. I

Carrion – PAX Impressions

I was finally able to play Carrion at PAX East this year. It is a game in which you play as a red, pulsing, monster that slithers along the ground in search of biomass. It sounds a bit disturbing, but it really satisfied my itch